**
We do not yet have much information on play activities enjoyed by Dutch boys. As far as we can tell they were similar to those of other western European countries. Both board and party games are enjoyed in the Netherlands and are mostly those played in other countries and the United States and will be familiar to most readers. Examples aew: sack-racing (Zaklopen), egg-races (Eierlopen), and pin the tail on the donkey (Ezeltje prik). Games of uniqiely Dutch origin are not as commonly played today. An example of these is Hul Gul meaming 'What's in your hand?' the game is traditionally olayed using buttons, but any small items will do as well. There can be mukltiole payers. Normlly the players begin with 10 items each. The first player chooses the number of his 10 items to hold. He holdes his closed hand. The next player asks 'Hul Gul?' The first player replies 'Hands ful'. The other player tries to guess how many of the items are in the first players hands. If he guesses right, he wins all of the items. If he guesses wrong he nust give up the difference between her hand and the first players hand. The winning player is who ever all the items first. Nor do we know much about the toys Dutch boys played with. What we have noticed in the photographic record are blocks, music (drums and trumpets), pull toys, sail boats, teddies, and toy cars. The 1903 portrait here is a good exanple (figure 1). Our archieve, however, is limited and this we can make no defintive statemens at this time. The Netherlands was one of the more affluent European countries, but had only a small population this affected tge size of tge photographic record and our ability to acquiure images. Thus we are just beginning our assessment of Dutch play activities and toys.
We do not yet have much information on play activities enjoyed by Dutch boys. As far as we can tell they were similar to those of other western European countries. Both board and party games are enjoyed in the Netherlands and are mostly those played in other countries and the United States and will be familiar to most readers. Examples aew: sack-racing (Zaklopen), egg-races (Eierlopen), and pin the tail on the donkey (Ezeltje prik). Games of uniqiely Dutch origin are not as commonly played today. An example of these is Hul Gul meaming 'What's in your hand?' the game is traditionally olayed using buttons, but any small items will do as well. There can be mukltiole payers. Normlly the players begin with 10 items each. The first player chooses the number of his 10 items to hold. He holdes his closed hand. The next player asks 'Hul Gul?' The first player replies 'Hands ful'. The other player tries to guess how many of the items are in the first players hands. If he guesses right, he wins all of the items. If he guesses wrong he nust give up the difference between her hand and the first players hand. The winning player is who ever all the items first. We do not know if role playing games like cow viys and Indians are popular. We see children playing in the street,but we are not sure just what they are playing. After World War II when cars became more prevlrnt, we see far less school play.
Nor do we know much about the toys Dutch boys played with. What we have noticed in the photographic record are the European standadrs. We see blocks, music (drums and trumpets), pull toys, sail boats, teddies, and toy cars. The 1903 portrait here is a good exanple (figure 1). Our archieve, however, is limited and this we can make no defintive statemens at this time. The Netherlands was one of the more affluent European countries, but had only a small population this affected the size of the photographic record and our ability to acquire images. Thus we are just beginning our assessment of Dutch toys.
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